static const uint8_t fs_clear0_glsl[128] =
{
	0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_
	0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x02, 0x08, 0x00, 0x00, 0x08, // clear_color.....
	0x00, 0x5a, 0x00, 0x00, 0x00, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, // .Z...uniform vec
	0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, // 4 bgfx_clear_col
	0x6f, 0x72, 0x5b, 0x38, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // or[8];.void main
	0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, //  ().{.  gl_FragC
	0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, // olor = bgfx_clea
	0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x30, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r_color[0];.}...
};
static const uint8_t fs_clear0_dx9[204] =
{
	0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_
	0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, 0x08, 0x00, 0x00, 0x01, // clear_color.....
	0x00, 0xa8, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x24, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, // .........$.CTAB.
	0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, // ...[............
	0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, // .......T...0....
	0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, // .......D.......b
	0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, // gfx_clear_color.
	0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, // ...ps_3_0.Micros
	0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, // oft (R) HLSL Sha
	0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, // der Compiler 9.2
	0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x01, 0x00, 0x00, 0x02, 0x00, // 9.952.3111......
	0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00,                         // ............
};
static const uint8_t fs_clear0_dx11[339] =
{
	0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_
	0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x12, 0x08, 0x00, 0x00, 0x08, // clear_color.....
	0x00, 0x2c, 0x01, 0x44, 0x58, 0x42, 0x43, 0x01, 0xdc, 0xf8, 0x1e, 0x7d, 0x89, 0xaa, 0x45, 0x4f, // .,.DXBC....}..EO
	0x0c, 0x79, 0x61, 0x5e, 0xe4, 0x72, 0x8d, 0x01, 0x00, 0x00, 0x00, 0x2c, 0x01, 0x00, 0x00, 0x04, // .ya^.r.....,....
	0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0xf8, // ...0...|........
	0x00, 0x00, 0x00, 0x41, 0x6f, 0x6e, 0x39, 0x44, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, // ...Aon9D...D....
	0x02, 0xff, 0xff, 0x14, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x24, 0x00, 0x00, // .......0.....$..
	0x00, 0x30, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, // .0...0...$...0..
	0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff, 0x01, // ................
	0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x53, // ...............S
	0x48, 0x44, 0x52, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x59, // HDR@...@.......Y
	0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, // ...F. .........e
	0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xf2, // .... ......6....
	0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //  ......F. ......
	0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, // ...>...ISGN,....
	0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // ....... ........
	0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, // ...............S
	0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x2c, // V_POSITION.OSGN,
	0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // ........... ....
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................
	0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x00, // ...SV_TARGET....
	0x00, 0x80, 0x00,                                                                               // ...
};
static const uint8_t fs_clear0_mtl[426] =
{
	0x46, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9b, 0x01, 0x00, 0x00, 0x75, 0x73, // FSH...........us
	0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
	0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
	0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
	0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.struct xlatM
	0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, // tlShaderOutput {
	0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // .  float4 gl_Fra
	0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // gColor;.};.struc
	0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, // t xlatMtlShaderU
	0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // niform {.  float
	0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, // 4 bgfx_clear_col
	0x6f, 0x72, 0x5b, 0x38, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, // or[8];.};.fragme
	0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // nt xlatMtlShader
	0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, // Output xlatMtlMa
	0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // in (xlatMtlShade
	0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, // rInput _mtl_i [[
	0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, // stage_in]], cons
	0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // tant xlatMtlShad
	0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // erUniform& _mtl_
	0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, // u [[buffer(0)]])
	0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // .{.  xlatMtlShad
	0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, // erOutput _mtl_o;
	0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // .  _mtl_o.gl_Fra
	0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, // gColor = _mtl_u.
	0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // bgfx_clear_color
	0x5b, 0x30, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, // [0];.  return _m
	0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00,                                     // tl_o;.}...
};
